dom节点生成图片

1,业务要求将dom节点生成图片,注意点,移动端dom节点不可以使用%,rem等布局。要是用px来布局,并且使用640的设计稿,适配320px的手机屏幕。要在服务器上才可以,我是用node+express搭建的服务器环境。如果有自己的环境可以直接引用下面代码

2依赖的js:html2canvas.js和canvas2image.js,为了省事我引入jq。

1dom绘制成为canvas————–html2canvas 

/*
  html2canvas 0.5.0-beta3 
  Copyright (c) 2016 Niklas von Hertzen

  Released under  License
*/

!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.html2canvas=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o= 0x80 (not a basic code point)',
    'invalid-input': 'Invalid input'
  },

  /** Convenience shortcuts */
  baseMinusTMin = base - tMin,
  floor = Math.floor,
  stringFromCharCode = String.fromCharCode,

  /** Temporary variable */
  key;

  /*--------------------------------------------------------------------------*/

  /**
   * A generic error utility function.
   * @private
   * @param {String} type The error type.
   * @returns {Error} Throws a `RangeError` with the applicable error message.
   */
  function error(type) {
    throw RangeError(errors[type]);
  }

  /**
   * A generic `Array#map` utility function.
   * @private
   * @param {Array} array The array to iterate over.
   * @param {Function} callback The function that gets called for every array
   * item.
   * @returns {Array} A new array of values returned by the callback function.
   */
  function map(array, fn) {
    var length = array.length;
    while (length--) {
      array[length] = fn(array[length]);
    }
    return array;
  }

  /**
   * A simple `Array#map`-like wrapper to work with domain name strings.
   * @private
   * @param {String} domain The domain name.
   * @param {Function} callback The function that gets called for every
   * character.
   * @returns {Array} A new string of characters returned by the callback
   * function.
   */
  function mapDomain(string, fn) {
    return map(string.split(regexSeparators), fn).join('.');
  }

  /**
   * Creates an array containing the numeric code points of each Unicode
   * character in the string. While JavaScript uses UCS-2 internally,
   * this function will convert a pair of surrogate halves (each of which
   * UCS-2 exposes as separate characters) into a single code point,
   * matching UTF-16.
   * @see `punycode.ucs2.encode`
   * @see 
   * @memberOf punycode.ucs2
   * @name decode
   * @param {String} string The Unicode input string (UCS-2).
   * @returns {Array} The new array of code points.
   */
  function ucs2decode(string) {
    var output = [],
        counter = 0,
        length = string.length,
        value,
        extra;
    while (counter < length) {
      value = string.charCodeAt(counter++);
      if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
        // high surrogate, and there is a next character
        extra = string.charCodeAt(counter++);
        if ((extra & 0xFC00) == 0xDC00) { // low surrogate
          output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);
        } else {
          // unmatched surrogate; only append this code unit, in case the next
          // code unit is the high surrogate of a surrogate pair
          output.push(value);
          counter--;
        }
      } else {
        output.push(value);
      }
    }
    return output;
  }

  /**
   * Creates a string based on an array of numeric code points.
   * @see `punycode.ucs2.decode`
   * @memberOf punycode.ucs2
   * @name encode
   * @param {Array} codePoints The array of numeric code points.
   * @returns {String} The new Unicode string (UCS-2).
   */
  function ucs2encode(array) {
    return map(array, function(value) {
      var output = '';
      if (value > 0xFFFF) {
        value -= 0x10000;
        output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);
        value = 0xDC00 | value & 0x3FF;
      }
      output += stringFromCharCode(value);
      return output;
    }).join('');
  }

  /**
   * Converts a basic code point into a digit/integer.
   * @see `digitToBasic()`
   * @private
   * @param {Number} codePoint The basic numeric code point value.
   * @returns {Number} The numeric value of a basic code point (for use in
   * representing integers) in the range `0` to `base - 1`, or `base` if
   * the code point does not represent a value.
   */
  function basicToDigit(codePoint) {
    if (codePoint - 48 < 10) {
      return codePoint - 22;
    }
    if (codePoint - 65 < 26) {
      return codePoint - 65;
    }
    if (codePoint - 97 < 26) {
      return codePoint - 97;
    }
    return base;
  }

  /**
   * Converts a digit/integer into a basic code point.
   * @see `basicToDigit()`
   * @private
   * @param {Number} digit The numeric value of a basic code point.
   * @returns {Number} The basic code point whose value (when used for
   * representing integers) is `digit`, which needs to be in the range
   * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is
   * used; else, the lowercase form is used. The behavior is undefined
   * if `flag` is non-zero and `digit` has no uppercase form.
   */
  function digitToBasic(digit, flag) {
    //  0..25 map to ASCII a..z or A..Z
    // 26..35 map to ASCII 0..9
    return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
  }

  /**
   * Bias adaptation function as per section 3.4 of RFC 3492.
   * http://tools.ietf.org/html/rfc3492#section-3.4
   * @private
   */
  function adapt(delta, numPoints, firstTime) {
    var k = 0;
    delta = firstTime ? floor(delta / damp) : delta >> 1;
    delta += floor(delta / numPoints);
    for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {
      delta = floor(delta / baseMinusTMin);
    }
    return floor(k + (baseMinusTMin + 1) * delta / (delta + skew));
  }

  /**
   * Converts a Punycode string of ASCII-only symbols to a string of Unicode
   * symbols.
   * @memberOf punycode
   * @param {String} input The Punycode string of ASCII-only symbols.
   * @returns {String} The resulting string of Unicode symbols.
   */
  function decode(input) {
    // Don't use UCS-2
    var output = [],
        inputLength = input.length,
        out,
        i = 0,
        n = initialN,
        bias = initialBias,
        basic,
        j,
        index,
        oldi,
        w,
        k,
        digit,
        t,
        /** Cached calculation results */
        baseMinusT;

    // Handle the basic code points: let `basic` be the number of input code
    // points before the last delimiter, or `0` if there is none, then copy
    // the first basic code points to the output.

    basic = input.lastIndexOf(delimiter);
    if (basic < 0) {
      basic = 0;
    }

    for (j = 0; j < basic; ++j) {
      // if it's not a basic code point
      if (input.charCodeAt(j) >= 0x80) {
        error('not-basic');
      }
      output.push(input.charCodeAt(j));
    }

    // Main decoding loop: start just after the last delimiter if any basic code
    // points were copied; start at the beginning otherwise.

    for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {

      // `index` is the index of the next character to be consumed.
      // Decode a generalized variable-length integer into `delta`,
      // which gets added to `i`. The overflow checking is easier
      // if we increase `i` as we go, then subtract off its starting
      // value at the end to obtain `delta`.
      for (oldi = i, w = 1, k = base; /* no condition */; k += base) {

        if (index >= inputLength) {
          error('invalid-input');
        }

        digit = basicToDigit(input.charCodeAt(index++));

        if (digit >= base || digit > floor((maxInt - i) / w)) {
          error('overflow');
        }

        i += digit * w;
        t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);

        if (digit < t) {
          break;
        }

        baseMinusT = base - t;
        if (w > floor(maxInt / baseMinusT)) {
          error('overflow');
        }

        w *= baseMinusT;

      }

      out = output.length + 1;
      bias = adapt(i - oldi, out, oldi == 0);

      // `i` was supposed to wrap around from `out` to `0`,
      // incrementing `n` each time, so we'll fix that now:
      if (floor(i / out) > maxInt - n) {
        error('overflow');
      }

      n += floor(i / out);
      i %= out;

      // Insert `n` at position `i` of the output
      output.splice(i++, 0, n);

    }

    return ucs2encode(output);
  }

  /**
   * Converts a string of Unicode symbols to a Punycode string of ASCII-only
   * symbols.
   * @memberOf punycode
   * @param {String} input The string of Unicode symbols.
   * @returns {String} The resulting Punycode string of ASCII-only symbols.
   */
  function encode(input) {
    var n,
        delta,
        handledCPCount,
        basicLength,
        bias,
        j,
        m,
        q,
        k,
        t,
        currentValue,
        output = [],
        /** `inputLength` will hold the number of code points in `input`. */
        inputLength,
        /** Cached calculation results */
        handledCPCountPlusOne,
        baseMinusT,
        qMinusT;

    // Convert the input in UCS-2 to Unicode
    input = ucs2decode(input);

    // Cache the length
    inputLength = input.length;

    // Initialize the state
    n = initialN;
    delta = 0;
    bias = initialBias;

    // Handle the basic code points
    for (j = 0; j < inputLength; ++j) {
      currentValue = input[j];
      if (currentValue < 0x80) {
        output.push(stringFromCharCode(currentValue));
      }
    }

    handledCPCount = basicLength = output.length;

    // `handledCPCount` is the number of code points that have been handled;
    // `basicLength` is the number of basic code points.

    // Finish the basic string - if it is not empty - with a delimiter
    if (basicLength) {
      output.push(delimiter);
    }

    // Main encoding loop:
    while (handledCPCount < inputLength) {

      // All non-basic code points < n have been handled already. Find the next
      // larger one:
      for (m = maxInt, j = 0; j < inputLength; ++j) {
        currentValue = input[j];
        if (currentValue >= n && currentValue < m) {
          m = currentValue;
        }
      }

      // Increase `delta` enough to advance the decoder's  state to ,
      // but guard against overflow
      handledCPCountPlusOne = handledCPCount + 1;
      if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {
        error('overflow');
      }

      delta += (m - n) * handledCPCountPlusOne;
      n = m;

      for (j = 0; j < inputLength; ++j) {
        currentValue = input[j];

        if (currentValue < n && ++delta > maxInt) {
          error('overflow');
        }

        if (currentValue == n) {
          // Represent delta as a generalized variable-length integer
          for (q = delta, k = base; /* no condition */; k += base) {
            t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
            if (q < t) {
              break;
            }
            qMinusT = q - t;
            baseMinusT = base - t;
            output.push(
              stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))
            );
            q = floor(qMinusT / baseMinusT);
          }

          output.push(stringFromCharCode(digitToBasic(q, 0)));
          bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);
          delta = 0;
          ++handledCPCount;
        }
      }

      ++delta;
      ++n;

    }
    return output.join('');
  }

  /**
   * Converts a Punycode string representing a domain name to Unicode. Only the
   * Punycoded parts of the domain name will be converted, i.e. it doesn't
   * matter if you call it on a string that has already been converted to
   * Unicode.
   * @memberOf punycode
   * @param {String} domain The Punycode domain name to convert to Unicode.
   * @returns {String} The Unicode representation of the given Punycode
   * string.
   */
  function toUnicode(domain) {
    return mapDomain(domain, function(string) {
      return regexPunycode.test(string)
        ? decode(string.slice(4).toLowerCase())
        : string;
    });
  }

  /**
   * Converts a Unicode string representing a domain name to Punycode. Only the
   * non-ASCII parts of the domain name will be converted, i.e. it doesn't
   * matter if you call it with a domain that's already in ASCII.
   * @memberOf punycode
   * @param {String} domain The domain name to convert, as a Unicode string.
   * @returns {String} The Punycode representation of the given domain name.
   */
  function toASCII(domain) {
    return mapDomain(domain, function(string) {
      return regexNonASCII.test(string)
        ? 'xn--' + encode(string)
        : string;
    });
  }

  /*--------------------------------------------------------------------------*/

  /** Define the public API */
  punycode = {
    /**
     * A string representing the current Punycode.js version number.
     * @memberOf punycode
     * @type String
     */
    'version': '1.2.4',
    /**
     * An object of methods to convert from JavaScript's internal character
     * representation (UCS-2) to Unicode code points, and back.
     * @see 
     * @memberOf punycode
     * @type Object
     */
    'ucs2': {
      'decode': ucs2decode,
      'encode': ucs2encode
    },
    'decode': decode,
    'encode': encode,
    'toASCII': toASCII,
    'toUnicode': toUnicode
  };

  /** Expose `punycode` */
  // Some AMD build optimizers, like r.js, check for specific condition patterns
  // like the following:
  if (
    typeof define == 'function' &&
    typeof define.amd == 'object' &&
    define.amd
  ) {
    define('punycode', function() {
      return punycode;
    });
  } else if (freeExports && !freeExports.nodeType) {
    if (freeModule) { // in Node.js or RingoJS v0.8.0+
      freeModule.exports = punycode;
    } else { // in Narwhal or RingoJS v0.7.0-
      for (key in punycode) {
        punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);
      }
    }
  } else { // in Rhino or a web browser
    root.punycode = punycode;
  }

}(this));

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],2:[function(_dereq_,module,exports){
var log = _dereq_('./log');

function restoreOwnerScroll(ownerDocument, x, y) {
    if (ownerDocument.defaultView && (x !== ownerDocument.defaultView.pageXOffset || y !== ownerDocument.defaultView.pageYOffset)) {
        ownerDocument.defaultView.scrollTo(x, y);
    }
}

function cloneCanvasContents(canvas, clonedCanvas) {
    try {
        if (clonedCanvas) {
            clonedCanvas.width = canvas.width;
            clonedCanvas.height = canvas.height;
            clonedCanvas.getContext("2d").putImageData(canvas.getContext("2d").getImageData(0, 0, canvas.width, canvas.height), 0, 0);
        }
    } catch(e) {
        log("Unable to copy canvas content from", canvas, e);
    }
}

function cloneNode(node, javascriptEnabled) {
    var clone = node.nodeType === 3 ? document.createTextNode(node.nodeValue) : node.cloneNode(false);

    var child = node.firstChild;
    while(child) {
        if (javascriptEnabled === true || child.nodeType !== 1 || child.nodeName !== 'SCRIPT') {
            clone.appendChild(cloneNode(child, javascriptEnabled));
        }
        child = child.nextSibling;
    }

    if (node.nodeType === 1) {
        clone._scrollTop = node.scrollTop;
        clone._scrollLeft = node.scrollLeft;
        if (node.nodeName === "CANVAS") {
            cloneCanvasContents(node, clone);
        } else if (node.nodeName === "TEXTAREA" || node.nodeName === "SELECT") {
            clone.value = node.value;
        }
    }

    return clone;
}

function initNode(node) {
    if (node.nodeType === 1) {
        node.scrollTop = node._scrollTop;
        node.scrollLeft = node._scrollLeft;

        var child = node.firstChild;
        while(child) {
            initNode(child);
            child = child.nextSibling;
        }
    }
}

module.exports = function(ownerDocument, containerDocument, width, height, options, x ,y) {
    var documentElement = cloneNode(ownerDocument.documentElement, options.javascriptEnabled);
    var container = containerDocument.createElement("iframe");

    container.className = "html2canvas-container";
    container.style.visibility = "hidden";
    container.style.position = "fixed";
    container.style.left = "-10000px";
    container.style.top = "0px";
    container.style.border = "0";
    container.width = width;
    container.height = height;
    container.scrolling = "no"; // ios won't scroll without it
    containerDocument.body.appendChild(container);

    return new Promise(function(resolve) {
        var documentClone = container.contentWindow.document;

        /* Chrome doesn't detect relative background-images assigned in inline 
    
    
    


    

将dom节点生成img图片 必须再服务器上才可以生成

点我生成图片