using UnityEngine
using System.Collections
using UnityEngine.UI
public class SliderColor : MonoBehaviour
{
public Color[] colors = new Color[] { Color.red, Color.yellow, Color.green }
Slider slider
void Start()
{
slider = GetComponent()
slider.fillRect.transform.GetComponent().color = Color.green
}
void Update()
{
float val = slider.value
val *= (colors.Length - 1)
int startIndex = Mathf.FloorToInt(val)
Color color = colors[0]
if (startIndex >= 0)
{
if (startIndex + 1 < colors.Length)
{
float factor = (val - startIndex)
color = Color.Lerp(colors[startIndex], colors[startIndex + 1], factor)
}
else if (startIndex < colors.Length)
{
color = colors[startIndex]
}
else color = colors[colors.Length - 1]
}
color.a = slider.fillRect.transform.GetComponent().color.a
slider.fillRect.transform.GetComponent().color = color
}
}