在颜色类UIColor的基础上用类目(Category)做了扩展。
主要功能方法如下:
- 获取颜色对象的RGB数值
-(CGFloat)getRGB;
说明:该方法在网上流行的方法上做了一些改进,
对黑灰白这些不能直接获取的颜色做了特殊处理。
对于其它无法取得RGB的值,默认返回0,0,0.
- 将颜色对象转换为canvas用字符串格式
-(NSString *)canvasColorString;
- 将颜色对象转换为Web用字符串格式
-(NSString *)webColorString;
- 将颜色对象变亮
-(UIColor *)lighten;
- 将颜色对象变暗
-(UIColor *)darken;
- 将两个颜色对象混合
-(UIColor *)mix: (UIColor *) c;
博文首发地址:http://blog.csdn.net/duzixi
最新代码下载地址:https://github.com/duzixi/UIColor-Change
源代码如下:
UIColor+Change.h
//
// UIColor+Change.h
// ChangeColor
//
// Created by 杜子兮 on 14-3-13.
// Edited by 杜子兮 on 14-5-23.
// Edited by 杜子兮 on 14-7-12. for Canvas.
// Copyright (c) 2014年 lanou3g.com All rights reserved.
//
#import
@interface UIColor (Change)
/// 获取canvas用的颜色字符串
- (NSString *)canvasColorString;
///获取网页颜色字串
- (NSString *) webColorString;
///获取RGB值
- (CGFloat *) getRGB;
///让颜色更亮
- (UIColor *) lighten;
///让颜色更暗
- (UIColor *) darken;
///取两个颜色的中间
- (UIColor *) mix: (UIColor *) color;
@end
UIColor+Change.m
//
// UIColor+Change.m
// ChangeColor
//
// Created by 杜子兮 on 14-3-13.
// Edited by 杜子兮 on 14-5-23.
// Edited by 杜子兮 on 14-7-12. for Canvas.
// Copyright (c) 2014年 lanou3g.com All rights reserved.
//
#import "UIColor+Change.h"
@implementation UIColor (Change)
/// 获取canvas用的颜色字符串
- (NSString *)canvasColorString
{
CGFloat *arrRGBA = [self getRGB];
int r = arrRGBA[0] * 255;
int g = arrRGBA[1] * 255;
int b = arrRGBA[2] * 255;
float a = arrRGBA[3];
return [NSString stringWithFormat:@"rgba(%d,%d,%d,%f)", r, g, b, a];
}
/// 获取网页颜色字串
- (NSString *)webColorString
{
CGFloat *arrRGBA = [self getRGB];
int r = arrRGBA[0] * 255;
int g = arrRGBA[1] * 255;
int b = arrRGBA[2] * 255;
NSLog(@"%d,%d,%d", r, g, b);
NSString *webColor = [NSString stringWithFormat:@"#%02X%02X%02X", r, g, b];
return webColor;
}
/// 加亮
- (UIColor *) lighten
{
CGFloat *rgb = [self getRGB];
CGFloat r = rgb[0];
CGFloat g = rgb[1];
CGFloat b = rgb[2];
CGFloat alpha = rgb[3];
r = r + (1 - r) / 6.18;
g = g + (1 - g) / 6.18;
b = b + (1 - b) / 6.18;
UIColor * uiColor = [UIColor colorWithRed:r green:g blue:b alpha:alpha];
return uiColor;
}
- (UIColor *) darken{ //变暗
CGFloat *rgb = [self getRGB];
CGFloat r = rgb[0];
CGFloat g = rgb[1];
CGFloat b = rgb[2];
CGFloat alpha = rgb[3];
r = r * 0.618;
g = g * 0.618;
b = b * 0.618;
UIColor *uiColor = [UIColor colorWithRed:r green:g blue:b alpha:alpha];
return uiColor;
}
- (UIColor *) mix: (UIColor *) color{
CGFloat * rgb1 = [self getRGB];
CGFloat r1 = rgb1[0];
CGFloat g1 = rgb1[1];
CGFloat b1 = rgb1[2];
CGFloat alpha1 = rgb1[3];
CGFloat * rgb2 = [color getRGB];
CGFloat r2 = rgb2[0];
CGFloat g2 = rgb2[1];
CGFloat b2 = rgb2[2];
CGFloat alpha2 = rgb2[3];
//mix them!!
CGFloat r = (r1 + r2) / 2.0;
CGFloat g = (g1 + g2) / 2.0;
CGFloat b = (b1 + b2) / 2.0;
CGFloat alpha = (alpha1 + alpha2) / 2.0;
UIColor * uiColor = [UIColor colorWithRed:r green:g blue:b alpha:alpha];
return uiColor;
}
- (CGFloat *) getRGB{
UIColor * uiColor = self;
CGColorRef cgColor = [uiColor CGColor];
int numComponents = CGColorGetNumberOfComponents(cgColor);
if (numComponents == 4){
static CGFloat * components = Nil;
components = (CGFloat *) CGColorGetComponents(cgColor);
return (CGFloat *)components;
} else { //否则默认返回黑色
static CGFloat components[4] = {0};
CGFloat f = 0;
//非RGB空间的系统颜色单独处理
if ([uiColor isEqual:[UIColor whiteColor]]) {
f = 1.0;
} else if ([uiColor isEqual:[UIColor lightGrayColor]]) {
f = 0.8;
} else if ([uiColor isEqual:[UIColor grayColor]]) {
f = 0.5;
}
components[0] = f;
components[1] = f;
components[2] = f;
components[3] = 1.0;
return (CGFloat *)components;
}
}
@end